Project

Traffigram: Distortion for Clarification (2013 ~ now)

TAG: Information visualization

Urban travel is fraught with traffic congestion and uncertainty; the apparent distances between places and the inordinate amount or variable nature of the time between them regularly bewilders people because geospatially representative maps sometimes fail to represent realistic accessibility. This project presents an alternative method of mapping that reflects accessibility by leveraging a geographical information visualization based on real-time traffic. For this big data visualization project, we will construct a traffic network and warp a geo-spatial map in the Seattle area.

Associated institutions: University of Washington, Kangwon National Univ.

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Spark tree: Event-driven Social Media visualization(2013 ~ now)

TAG: Information visualization

Sparktree visualization contributes solutions to several key problems in the space of social media visualization as it relates to sentiment and affect. While many existing visualizations struggle to portray the vast size and complexity of social media data sets, this visualizations reduce detail about the network as a whole in order to help the user focus on the users and tweets that have the most impact. Showing how large social networks change over time in a clear and useful way is an active area of research in the visualization and network science communities. We highlight certain points in time, “inflection points,” exemplifying significant shifts in mood and emotion.

Associated institutions: University of Washington

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Next Media browser : How to animate a story behind personally generated media? (2013~ now)

TAG: Media User Interface

This project designs and implements a novel media contents browsing user interface which can help people more effectively tell their stories with their multimedia. In order to provide this environment to a user, the project will investigate the comic book’s layout and settings for use in media browser interfaces. Comic books have historically been a very effective storytelling method. Cartoonists provide scaffolding for drawing readers’ clear understanding and interest of a story by inventing manifold, but powerful settings. They carry a story by using various effects such as making cover page, emphasized titles, differentiating frame size, adding word balloons and the inserting of the story description. These settings will make media contents much more rich and fun to create and experience.

Associated institutions: University of Washington

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Game, Immersion and Learnability (2013~ now)

TAG: Game and Learnability

MAX5, is a futuristic crime-scene investigation game where you collect genetic data in teams to prevent a bio-terrorist organization from carrying out their evil plans. As a subpart of this game, We’ve been developing a mini-game for the computer scientist role that allows players to learn some of the basic principles of multi-threaded and parallel programming. The goal of the game is to process data using the fewest cycles (and time) by placing semaphores onto the grid game board to restrict or allow access to various processing resources.

Associated institutions: University of Washington

MAX 5 Official    

Emotional Visual Interaction Research (2011 ~ 2012)

TAG: Media User Interface

Academic-industrial corporation project with Seoul National University (Prof. Suzung Kim). Research topic was how to connect, move, and use many devices & contents in home network easily with fun. Charged as a project director in coordinating and managing the outcome of the project, digital book was published (consist of 7 category and 25 specific idea) and prototype was developed by android application with adobe air solution.

Associated institutions: Samsung Electronics, Seoul National Univ.

VIDEO     DETAIL    

AllShare Premier (2011 ~ 2012)

TAG: Media User Interface

Developed UI for the premier version of AllShare player (please see below article if you want information about 'AllShare Player'.) which has adopted enhanced graphic performance and state-of-the-art function of flagship Samsung galaxy phone.

Associated institutions: Samsung Electronics, Kobalt60

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AllShare Player (2011)

TAG: Media User Interface

Developed UI for the Android application that enable users to access, watch and control their media in a wireless data shared network. During watching media, the application also enable user to change the rendering device. Functionality such as smart switching during playback, enables users to toggle rendering device on the fly to their desired household display e.g. DTV or PC.
Available at Android market with Samsung Galaxy 1, 2 and note, presented in Consumer Electronics Show 2012. Also, the project was reported on Forbos and Engadget .

Associated institution: Samsung Electronics


VIDEO     PUBLICATION     Android app: Galaxy S2     Android app: Galaxy note    

Zone detection (2011)

TAG: Media User Interface

By using geomagnetic sensor, the mobile application senses the actual position of phone and automatically performs designated task such as playing movie or series of photographs to the TV. Available at Samsung Apps at Europe market, presented in World Mobile Congress 2011.

Associated institution: Samsung Electronics

Android app: Galaxy Tab 7.0    

Samsung Mobile Remote Controller Application (2010)

TAG: Ubiquitous User Interface

Developed the world first mobile phone application that can perform remote controller for Samsung DTV by utilizing DLNA technology. Available at Android market and Apple Appstore, presented in Consumer Electronics Show 2011.

Associated institution: Samsung Electronics

Video     Android app: Galaxy S1    iPhone    

One foot connection (2010)

TAG: Device connectivity

Developed inter-device interaction which enables automatic Wi-Fi connection without any further user setting by approaching two devices within one foot.
Result was adapted on Samsung DTV (2011) models.

Associated institution: Samsung Electronics

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Samsung Convergence Solution (2009)

TAG: Ubiquitous User Interface

Developed mobile & PC UI for series of applications listed below:

 - Mobile presenter: User can search, execute, and control MS power point file on PC by utilizing his smart phone.
 - Mobile AP: Mobile tethering application.
 - PC SMS: Users can directly make a phone call by overlapping mouse and click the phone number which is displayed on PC screen, or see the phone message on PC screen.
 - Mobile Memo: User easily grabs the image or information on PC screen and store it to the mobile phone.
 - SWING: User make gesture with phone toward objective TV, then pre-designated movie be displayed on TV.
Every result was built with Windows mobile platform, presented in Consumer Electronics Show 2010.

Associated institution: Samsung Electronics


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HHP-TV Docking Station and Remote Controller (2008 ~ 2009)

TAG: Media User Interface

Developed DTV docking station UI for Windows mobile phone and DTV. By docking mobile phone to the station, applications enable several DTV-cell phone connected user scenario.
Presented at Consumer Electronics Show 2010.

Associated institution: Samsung Electronics


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Samsung Camera and Camcorder UI (2008)

TAG: Device User Interface

Developed UI for Samsung Camera and Camcorder HMX-30.
Results were adapted on Samsung's camera platform (2009) and Samsung camcorder (model#: HMX-30)

Associated institution: Samsung Electronics


DETAIL   

MAESTRO - Smart Remote Controller (2007 ~ 2008)

TAG: Ubiquitous User Interface

Participated in MAESTRO project as interface designer, developed display adapted smart DTV remote controller. Result was presented in HCI International 2009

Associated institution: Samsung Electronics


PUBLICATION   

Wired / Wireless Inter-device Connectivity Research (2007~2008)

TAG: Device Connectivity

Researched methodology for simplification of complicated wired & wireless D2D connectivity UI and physical environment. Connectivity guideline was published at Samsung Electronics. Presented in KHCI 2008.

Associated institution: Samsung Electronics


PUBLICATION   

Samsung Integrated UI Identity Strategy Research (2007)

TAG: Device User Interface

The project aimed at building up the strategy for unified UI identity for various Samsung devices. UI Identity guideline was published, and awarded at Good design™ 2009.

Associated institution: Samsung Electronics


DETAIL   

Photorealistic image and video cartooning (2005 ~ 2006)

TAG: Media Cartoonization

The project aimed at converting photorealistic images and videos to cartoon by using NPR (non-photorealistic rendering) stylization.
Academic advisor was Prof. In-Kwon LEE.
Presented in MIRAGE 2007.


Associated institutions: Yonsei Univ., ETRI


VIDEO #1    VIDEO #2    PUBLICATION    DETAIL   

rayhong@uw.edu